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Computer Buyer 1997 August
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Oasis demo.iso
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Games
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Darklite
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DARLKITE.ZIP
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GAME.SFX
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1997-03-18
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4KB
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77 lines
*hardware_sample_rate 22050
*use_16_bits yes
*speed_of_sound 50
enter_hyperspace Csfx84.pcm 127 22050 16 mono 2000
exit_hyperspace Csfx87.pcm 127 22050 16 mono 2000
in_hyperspace hyper.pcm 127 11025 16 mono 400 # loop
std_cannon sfx37c.pcm 80 22050 16 mono 500
plasma_cannon sfx41.pcm 120 22050 16 mono 500
plasma_impact sfx42.pcm 127 22050 16 mono 1000
laser_cannon sfx40.pcm 80 22050 16 mono 600
fragment_cannon Csfx38.pcm 40 22050 16 mono 500
fragment_detonate sfx39.pcm 127 22050 16 mono 1500
widow_maker Csfx48.pcm 127 22050 16 mono 1000
drive_seeker Csfx44.pcm 127 22050 16 mono 1000
escort_missile sfx49.pcm 90 22050 16 mono 1000
judgement_cube Csfx55b.pcm 127 22050 16 mono 1000
judgement_detonate Csfx39.pcm 127 22050 16 mono 2000
nano_mine Csfx57b.pcm 127 22050 16 mono 500
rector_bomb Csfx53b.pcm 127 22050 16 mono 500
screamer_rocket Csfx46d.pcm 50 22050 16 mono 1000
virus_bomb Csfx56c2.pcm 120 22050 16 mono 1000
virus_loop viruslp.pcm 80 11025 16 mono 800 # loop
darklight_drive Csfx58c.pcm 127 22050 16 mono 1000
lock_alarm Csfx35.pcm 40 22050 16 mono 0
big_explosion Csfx80.pcm 127 22050 16 mono 2000
medium_explosion Csfx79.pcm 127 22050 16 mono 2000
small_explosion Csfx78.pcm 127 22050 16 mono 2000
dist_big_explosion Csfx82.pcm 127 22050 16 mono 5000
dist_medium_explosion Csfx79.pcm 127 22050 16 mono 3000
open_door Csfx04d.pcm 127 22050 16 mono 1000
close_door Csfx04d.pcm 127 22050 16 mono 1000
accelerate accel.pcm 50 22050 16 mono 0
deccelerate accel.pcm 50 22050 16 mono 0
afterburn Csfx16.pcm 100 22050 16 mono 0 # loop
reverse Csfx16.pcm 50 18000 16 mono 0 # loop
tractoring Csfx67b.pcm 127 22050 16 mono 0 # loop
cloaked Csfx64.pcm 127 22050 16 mono 0 # loop
decloaking Csfx65.pcm 127 22050 16 mono 1000
new_message sfx83.pcm 127 22050 16 mono 0
view_change sfx19.pcm 127 22050 16 mono 0
weapon_change Csfx03b.pcm 127 22050 16 mono 0
shield_on Csfx73b.pcm 110 33050 16 mono 0 # loop
gunpod eng_gunp.pcm 127 22050 16 mono 600 # loop
hangar eng_hang.pcm 127 22050 16 mono 700 # loop
mothership_engine eng_ward.pcm 127 22050 16 mono 1000 # loop
big_engine eng_big.pcm 127 22050 16 mono 800 # loop
medium_engine eng_med.pcm 127 22050 16 mono 700 # loop
small_engine eng_med.pcm 127 22050 16 mono 600 # loop
positive_hyper_bolt Csfx85c.pcm 107 22050 16 mono 1000
negative_hyper_bolt Csfx86c.pcm 107 22050 16 mono 1000
menu_change Csfx01.pcm 40 22050 16 mono 0
menu_select Csfx02.pcm 110 22050 16 mono 0
pulse_cannon pulse.pcm 127 22050 16 mono 3000
pulse_loop pulselp.pcm 127 22050 16 mono 700 # loop
<**end**>
NOTES:
- first line *hardware_sample_rate in Hertz
- second line *use_16_bits yes or no
- third line *speed_of_sound in metres per frame
- the slower the speed the more pronounced the doppler effect
- then one sfx per line
- the program ignores everything after the <**end**> tag.
- each sfx line must be of the form:-
- LABEL FILENAME VOLUME SAMPLE-RATE NUM-BITS MONO/STEREO RANGE COMMENT
- COMMENT is optional
- volume max is 127
- num bits is 8 or 16
- 8 bit samples are unsigned PCM
- 16 bit samples are signed PCM
- 16 bit only useful for full volume, non-spatial effects
- range is maximum distance in metres for spatial effects
- note final volume of spatial effects is volume * ( 1 - distance / range )
- order of sfx unimportant, spacing on a line unimportant.